The clothing for Slurggy has been added. This was done by extruding and insetting polygons on the body. Though it is simple, I think it has a good effect in portraying a typical caveman outfit. I will add material to it later using the multi-sub object layer and using UVW mapping modifier.
The arms have also been redone so they appear more meaty and so that the arms don't look like they have been smoothed out like the previous post showed.


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