Friday, 10 April 2009

Leapard skin & animation testing

I have been experimenting with the clothing that Slurggy will wear and actually applying it to the polygons that have been extruded out, using the UVW Mapping Modifier and images I created myself in Photoshop.
I planned on reversing the typical caveman clothing colours to black with orange spots to make him more unique and different - however it just didn't look right so I changed to Orange with black spots. This worked better in my opinion and people will and should be more aware that it's a caveman slug.





With animating, I have added 6 bones into the body to enable it to move along. Initially, I had tested out animating the slug by using the PathDeform modifier spline, however, this created a lot of problems; such as the body shape being completely out of place and literally screwed up, it would not go back to how it should look for some reason, so I had stuck with bones.


To make Slurggy move along like a slug would, I had limited control of the front part, so focussed on the hip bone (Bone03_Hip). This at least made it look like it was using its muscle to push him along with the back parts of his body.

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