I have begun modelling the basic shape of my slug following a tutorial I found online: http://www.escalight.com/tutorials/3dsmax-tutorials/modeling-a-snail-part-1.html. When finished modelling the basics, I will be tweaking various parts of it such as including hair, caveman clothing, different eyes and teeth, as well as the animation being done freely etc.
Below shows my processes:
The first image shows that the slug's body was created with just a simple capsule shape.
The creation of the mouth was achieved by using the cut tool (cutting out parts of the capsule to gain that mouth shape by selecting the relevant vertices), and then welding the vertices together. Once that had been done, I had to select all the polygons inside that shape, and clicked on the 'inset' button several times so that I would get several outlines of the mouth going inwards. The very middle part of the mouth was then deleted, and the outer mouth outlines were scaled to size so that it wasn't so big. Finally, the middle polygons of the mouth were extruded and beveled out to create the lips. The hollow part of the mouth were done by selecting relevant edges and then moved inwards a few times. To close the mouth I clicked on the 'cap' button on the borders around the hole.
The 2nd image just shows that I had to stretch out the shape of the slug's body so that it was longer and smoother looking using the 'soft selection' tool. I also made him quite chubby!
This 3rd part shows how I made the shape of the slug to be 'slug like' using the line tool and 'PathDeform' Modifier. This part took quite a lot of time to perfect and took several attempts to get it right! Basically the line acts as a bone for the slug's body shape and copies the shape of the line - drawing the line is quite tricky! I also had to play around with the parameters settings, changing the percent to achieve the look. After playing around with this I still wasn't too happy with the shape, so kept re-drawing the line, but only to realise a few hours later (yes!) that I could also move the line around to get a better shaped line (was much easier than having to re-draw everytime, saved time too!).
