Friday, 13 March 2009

Arms and monobrow

I have been working on the arms and monobrow lately, just playing around with what looks best, along with experimenting with the hair and fur modifier. With this modifier, I have found that it takes a long time to comb everything into place and takes a lot of patience with getting each hair in the correct position, but I think that even if some hairs are out of place, it would actually be quite fitting for a caveman as their appearance was quite 'rough' like.

Below just shows some examples of what I came up with.





I will definately be keeping the monobrow as I think it looks quite fitting with the cartoony style. I also created it so that it had a 'jagged' appearance by moving the vertices around. It should also be noted that the 'symmetry' modifier was used as well, and thanks to Paul, he showed me that animations won't be altered (as previously mentioned with what happened to the testing animation) if I 'collapse' it first - and this is what I did with the monobrow.

The arms were made by extruding polygons out of the body. I think they could be improved on, especially as it looks really flat at the moment and needs some muscles added to it. I also felt that Slurggy doesn't need any fingers as the end of the arms can be the hands/fingers instead - I think this looks more effective in my opinion too.

Finally, I DEFINATELY will not be keeping the hairyness on Slurggy as shown in the last picture!! I just thought it looked quite funny and would post it up. My final thing will probably just have some curtain hair on its head and some stubble on its face. The arms will have some hairs sticking out too.

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