I have now fixed the eye problem that I had previously by cloning the left eye and making a new stalk for it. The bit where the stalks join to the head are not completely symmetrical as you can see different 'twists' where it has been joined, but this won't really matter as it's only minor and you probably won't notice it unless close up.
I have played around with the mouth and eyes a little bit to get a grasp of what facial expressions can be achieved. At the moment, he comes across as really dumb looking, (which is what I want fortunately!)
I also haven't added the FDD modifiers onto the eyes yet, but I am planning to use this modifier for easier morphing when I animate the real thing.
Below shows how the body is linked with the eyes, teeth and dummy.
Below shows how the body is linked with the eyes, teeth and dummy.
I have also included a video below which shows a little clip of expressions. A skylight and the advanced lighting tool was used to achieve this kind of cartoony/plastic effect. It looks good to use but takes a long time to render, but I will see if I have enough time to leave it rendering overnight etc.
You can't really see the mouth moving outwards in this video though, so I will make this more obvious when it comes to the final thing.
My next task is to make arms and fingers, a club and the clothes. I will hopefully be using the hair/fur tool too to make him hairy and even more caveman like, as well as adding in the bones for Slurggy to actually move!
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