Originally I had planned to use the Hair & Fur Modifier to apply onto Slurggy for facial hair and hairiness in general. However, it seems that this is a very complicated tool to use as I had to sit for hours combing it all in the right direction, and it was VERY slow in loading even each individual hair on my computer, so I decided against using it.
This doesn't mean to say that Slurggy doesn't have facial hair though, as I have simply extruded out polygons and added colour to it using the multi/sub object layers in the material editor to achieve this.
It is a shame that I couldn't use the hair tool in the end, however, I feel that this simpler way of creating cartoon like hair works more effectively - plus it's more efficient and doesn't affect the mouth when it's moving.

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